Final Gaming environment Video
Kismet sequence experiment
Friday, November 7, 2008
Demos
RealTime Image Captures
ME (Rebecca Pui Pui Yeung) - Kismet
Trailer before game start
Ligting with trigger
Teleportation at the top
Wirada - Particles
Fire effect - interior
Fire effect - exterior
Fire effect - sparks, flame, smoke
Teresa - Matinee
Interior - slabs, platforms, material
Matinee system - moving slabs
Set camera for trailer (matinee)
Trailer before game start
Ligting with trigger
Teleportation at the top
Wirada - Particles
Fire effect - interior
Fire effect - exterior
Fire effect - sparks, flame, smoke
Teresa - Matinee
Interior - slabs, platforms, material
Matinee system - moving slabs
Set camera for trailer (matinee)
Final UT3 Environmrnt
The file above is our final UT3 model, created by ET3 team.
Aim:
Create a game in UT3 which is inspired by the snakes and ladders game.
Definition of snakes and ladders:
In the original snakes and ladders game,
people played between 2 or more players on a playing board with numbered grid squares.
On certain squares on the grid are drawn a number of "ladders"
connecting two squares together,
and a number of "snakes" or "chutes" also connecting squares together.
Players take turns to roll a single dice to move and aim for completion,
they land on the lower-numbered end of the squares with a "ladder",
they can move their token up to the higher-numbered square.
If they land on the higher-numbered square of a pair with a "snake",
they must move their token down to the lower-numbered square.
(wiki, snakes and ladders, http://en.wikipedia.org/wiki/Snakes_and_ladders#Playing)
Distinctive elements between the original "S&L" and our game
- a 3 dimensions gaming space rather than the original grid paper.
- using matinee method to control people going up and down to express the concept of "snakes and ladders"
- people can choose they way to go to the goal (the top) instead of the dice
- players never know they will go up or down until they stepped on the slabs, which can increase the fun and interest
- players can shoot or kill their competitors during the game
The story of our game
- the death mode game which only allow one player to be survived
- escape from the exploding space
- reach the teleporter on the top by jumping on the slabs
- failure of landing on slabs or falling may cause injure or even death
Responsibility of our team members
Matinee - Teresa
- moving slab (with sound effect)
- camera setting for trailer at the beginning of game start
- interior
Particles - Wirada
- Focus on fire effect (and related fire burn sound effect)
- flame
- smoke
- sparks
Kismet - me (Rebecca)
- Lighting with trigger (the light on each floor will turn on every 1 seconds)
- lighting with sound effect
- teleportation
- set the activation time of trailer
Draft UT3 Environment
This is the draft model of our project,
we imported my solid work model from last exp to 3Ds max,
after resizing the volume and applying the material,
the model was ready to be used in UT3 editor.
In this model,
Teresa built couples of slabs to make up the interior environment,
and create the matinee system,
which can apply the function of going up and down to those slabs.
However,it still not satisfied as a gaming environment,
as we still need to decorate the scene by particle system,
and connect all the components by kismet sequence.
Monday, November 3, 2008
Tuesday, October 14, 2008
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